(3/5) – action – adventure Reviews: Metacritic 81%| Game Rankings 80.68% | zero punctuation
Reference: | Achievements
Walkthrus: Mahalo | WikiCheats | GameFAQs
Developer: Ubisoft Montreal, Engine: Scimitar / Anvil
In Prince of Persia (“PoP”), an unnamed prince, who isn’t really a prince, travels with Princess Elika to each of the 24 regions, jumping, climbing dodging, fighting enemies to get to the region’s ‘fertile ground". He defeats a bad guy, Elika ‘heals’ the fertile ground, then they retrace their steps on either side to collect light ‘seeds’ (Crackdown-style) to level up. THEN HE DOES IT ALL AGAIN – TWENTY-FOUR TIMES. That’s the game.
It’s gorgeous and somewhat fun, but left me wanting. I preferred the the Prince of Persia: Sands of Time on the original Xbox – especially the fighting elements and the ability to rewind time.
Tomb Raider Meets God of War : The game style can best be described as a cell-shaded combination of God of War, Crackdown, Assassin’s Creed and Tomb Raider without GoW’s terrific combo-leveling up system. I note that PoP uses the same game engine as Assassin’s Creed (Scimitar) which explains a lot.
Grander in Scale: This Prince of Persia is much grander in scale than the original Prince of Persia: Sands of Time and similar in scope to Assassin’s Creed.
Level Intricacies: The intricacies of the 24 regions are quite amazing – especially given their three dimensional nature. You explore every nook and cranny, but, unfortunately, you must explore each nook at least three times to fully complete the game. This is the poster-child for games that extend play by forcing you to retrace your steps, over and over.
Continue reading “Prince of Persia (2008)”
In the early days of console gaming, about 25% or so of all games made me nauseous, dizzy or gave me headaches to the point where I couldn’t play them. A prime example was Deus Ex: Invisible War. I enjoyed the game and wanted to continue playing it. But I couldn’t play for more than 15 minutes without becoming dizzy and nauseous. Ultimately, I had to abandon the game.
[Updated May 25, 2009. Added first person bobbing-while-walking factor.]
In the current (Xbox 360/PS3) console generation, the percentage of games that are unplayable due to nausea, headaches or dizziness has dropped dramatically to, perhaps, 5 to 10%. For example, I couldn’t play the otherwise enjoyable Laura Croft: Tomb Raider Legend for more than 15 minutes without feeling ill.
Below, I identify
three four factors that cause me dizziness, headaches and nausea when playing video games. I also list specific games that have made me sick.
I’d be interested in your thoughts – especially with respect to what might be behind the X-Factor discussed below.
Continue reading “Video Game-induced Nausea, Dizziness and Headaches”
Reviews: Metacritic 73%| Game Rankings 77%
Walkthrus: WikiCheats | GameFAQ | Mahalo
Developers: Konami | Double Helix Games
Genre: survivor – horror
Status: Abandoned after escaping hospital
As explained in my “Video Game-induced Nausea, Dizziness and Headaches” post, I had to abandon Silent Hill Homecoming due to nausea caused by the inability to invert the Y-axis.
It came as a shock to me that, while there is an option to invert the Y-axis when shooting, Silent Hill Homecoming does not give you the player the option to invert the Y-axis when walking around, fighting or doing anything else in the game. This is extremely rare in modern video games.
A quick Google search to see if there is a patch, cheat code or some other way to rectify the situation yields posts like this one and flame wars like this one. It seems that Konami is aware of the issue and just doesn’t care. No patch is available and none is in the works. It’s truly bizarre that Konami does not provide an across-the-board option to invert the Y-axis in a major title such as Silent Hill. This is a standard option in virtually every console game that comes out these days.
The upshot for me – the game was unplayable. I tried. I killed some nurses and critters, got a couple achievements and made it out of the hospital. But 25 minutes of playing without inversion made me too dizzy and nauseous to continue. FYI, the game also suffers from reliance on quick time events – which I detest.
Thank goodness this was a rental. Back it goes.