Dale Dietrich
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Too Human

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Reviews: Metacritic 65%| Game Rankings 68% | zero punctuation
Reference: GameFAQ | wikipedia12
Developer: Silicon Knights, Engine: Proprietary Genre: Action-RPG
Status: Abandoned after 3 hours

Pros: beautiful, well-rendered environments - user selectable save points - good graphics/character models - solid cinematic production values - good death/penalty system - online co-op (though oddly without story elements)

Cons: no camera control - nausea inducing - story didn’t grab me - too complex for little pay off - too much button mashing - ballistic aiming was poor – too much HUD – no story/direction screen

As a Canadian, with the Silicon Knights development studio just a few miles across Lake Ontario from me in St. Catherine’s Ontario, I felt obligated to give Too Human a try. Plus, after listening to dozens of interviews by Denis Dyack and with all the controversy swirling around this game, I was curious.

I made it just past the point where you have to choose to go the human or cyborg paths (about 3 hours in) where I abandoned the game. I’m generally not an RPG-playing, levelling-up, inventory-managing, kind of guy though I enjoyed both KOTOR and Mass Effect enough to finish them (I similarly abandoned Oblivion after a few hours, though I made it through a good 10 hours or so of Morrowind).

Too Human Fighting Sequence

Camera Control Issue

Lack of camera-control is one of my bigger video game pet-peeves. Too Human is one such game. I listened to Dyack go on and on about the cinematic advantageous of allowing the game to control the camera - analogizing that movie viewers don’t control the camera. Sorry Denise, movie-goers are passive by definition. While your game was among the better games without camera I’ve played, every game like this is a looser for two big reasons:

  1. they always make me nauseous (Too Human was no exception); and
  2. I need/want to control my view to fight the battles the way I want to fight them - not the way a game designer intends.

I’ve only played a few games to the end that did not allow me to manage the camera: God of War 1, God of War 2 and Munch’s Odyssey. Most others I won’t even try. I’ve never managed any in the Resident Evil series for more than 10 to 15 minutes without needing to toss my cookies.

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