Silent Hill Homecoming is Unplayble – No Y-Axis Inversion
Categories: reviews • video games
Tags: inversion • nausea • quick time • silent hill
Reviews: Metacritic 73%| Game Rankings 77%
Reference: Achievements|
Walkthrus: WikiCheats | GameFAQ | Mahalo
Developers: Konami | Double Helix Games
Genre: survivor – horror
Status: Abandoned after escaping hospital
As explained in my “Video Game-induced Nausea, Dizziness and Headaches” post, I had to abandon Silent Hill Homecoming due to nausea caused by the inability to invert the Y-axis.
It came as a shock to me that, while there is an option to invert the Y-axis when shooting, Silent Hill Homecoming does not give you the player the option to invert the Y-axis when walking around, fighting or doing anything else in the game. This is extremely rare in modern video games.
A quick Google search to see if there is a patch, cheat code or some other way to rectify the situation yields posts like this one and flame wars like this one. It seems that Konami is aware of the issue and just doesn’t care. No patch is available and none is in the works. It’s truly bizarre that Konami does not provide an across-the-board option to invert the Y-axis in a major title such as Silent Hill. This is a standard option in virtually every console game that comes out these days.
The upshot for me - the game was unplayable. I tried. I killed some nurses and critters, got a couple achievements and made it out of the hospital. But 25 minutes of playing without inversion made me too dizzy and nauseous to continue. FYI, the game also suffers from reliance on quick time events – which I detest.
Thank goodness this was a rental. Back it goes.
Star Wars: Force Unleashed
Categories: reviews • video games
Tags: force unleashed • lucasarts • quick time • star wars
(3.5/5)
Reviews: Metacritic 72%| Game Rankings 72% | zero punctuation
Reference: Achievements|
Walkthrus: Mahalo | WikiCheats | GameFAQ
Developer: Lucas Arts Genre: Action-Adventure
Engine: Ronin, DMM, Havok and Euphoria
Pros: engaging story – music – excellent auto-save points – genuinely fun – first rate physics – achievable achievements – fair
Cons: some camera issues – use of quick-time controls – boss battles – no co-op or online modes – corridor corralling
Fun
Simply put, for action-adventure fans, Star Wars: Force Unleashed (SWFU) is a fun game, with a nice difficulty ramp, good auto-save points and challenging for players at all skill levels. The primary gaming mechanic are force powers similar to the telekinesis powers in Deus Ex: Invisible War While a tad glitchy, the game was generally solid. Unlike so many other games, (except for the star destroyer boss battle discussed below) I didn’t feel cheated by silly gimmicks to prolong game-play or artificially make the game more challenging. It was generally all-round good fun.
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Star Wars Story Between Episodes III and IV
Star Wars fans will enjoy the story. It is a reasonably immersive, entertaining and well told story about Darth Vader’s apprentice, Starkiller and his love interest Juno Eclipse. The story takes place between Episodes III and IV of the Star Wars series. However, it wasn’t a ‘bridge’ between the two episodes as I had been lead to believe. It was more or less an irrelevant side-story (much in the way the Enter the Matrix game was an engaging side story to the Matrix Trilogy) involving some of the familiar Star Wars characters (Darth Vader, Princess Leia (using Carrie Fisher’s likeness but not her voice), Senator Organa (using Jimmy Smits likeness and his voice), Senator Organa (briefly using Ewan McGregor’s likeness) , R2D2, Emperor Palpatine, among others).
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