Battlefield: Bad Company – Diary #1

Diary: Entry #1
Reviews: Metacritic | Game Rankings
Reference: GameFAQ | wikipedia12
Developer: EA DICE, Engine: Frostbite
Status: Finished “Welcome to Bad Company” (the intro level)

Pros: Boat load of shooter fun – Immersive – Humorous – Destructible environment – Terrific death/penalty system – Save points therefore a non-issue – Very good graphics/character models – Difficulty Level is just right – Amusing squad – PC can jump

Cons: Fighting with camera while driving – No coop – No customizable controls – Daft syringe/help system – No prone position


In Battlefield: Bad Company (“BBC”) you play Private Preston Marlowe, of “B”ad Company, a band of misfits in the 222nd army battalion of the U.S. army -currently fighting the Russian Federation.

Somehow BBC had escaped my radar until I read Paul Thurrott’s review here. Our tastes in gaming are almost identical. So on his recommendation, I decided to try it.

Other than a few hours here and there, I’ve never played a Battlefield franchise game before. So I’m new to this franchise and, so far, I’m really enjoying it! Much,  more so than MGS 4.

Battlefield - Bad Company - 360 - tank blowing up

Initial Impressions – The Good Stuff

Fun From the Start: From the amusing jazzy-organ playing opening credits/main menu this game felt like was going to be something different.

Immersive: As with other leading shooter, the ambiance, 5.1 sound, terrific graphics and, in this case, almost instant death if hit, give this game a terrific immersive (feeling like you are really there) quality that is still too rare.

Destructible Environment: The much touted destructible environment is definitely fun! But it is odd that you can’t totally destroy a building. You can knock out most of its walls but try as you might its support pillars will not blow up. So you can not, for example, topple over a two story house – even though you can knock out every one of its walls. Kinda lame.

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