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	<title>The Daleisphere &#187; camera</title>
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		<title>Video Game-induced Nausea, Dizziness and Headaches</title>
		<link>http://www.daleisphere.com/video-game-induced-nausea-dizziness-and-headaches/</link>
		<comments>http://www.daleisphere.com/video-game-induced-nausea-dizziness-and-headaches/#comments</comments>
		<pubDate>Mon, 13 Oct 2008 23:00:07 +0000</pubDate>
		<dc:creator>Dale Dietrich</dc:creator>
				<category><![CDATA[health]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[camera]]></category>
		<category><![CDATA[dizziness]]></category>
		<category><![CDATA[dizzy]]></category>
		<category><![CDATA[nausea]]></category>
		<category><![CDATA[y-axis inversion issue]]></category>

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		<description><![CDATA[
In the early days of console gaming, about 25% or so of all games made me nauseous, dizzy or gave me headaches to the point where I couldn’t play them. A prime example was Deus Ex: Invisible War. I enjoyed the game and wanted to continue playing it. But I couldn’t play for more than [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.daleisphere.com/wp-content/uploads/image98.png"><img style="border-right-width: 0px; margin: 0px 5px 0px 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="nausea in video games" border="0" alt="nausea in video games" align="left" src="http://www.daleisphere.com/wp-content/uploads/image-thumb66.png" width="98" height="138" /></a></p>
<p>In the early days of console gaming, about 25% or so of all games made me nauseous, dizzy or gave me headaches to the point where I couldn’t play them. A prime example was <a href="http://en.wikipedia.org/wiki/Deus_Ex:_Invisible_War">Deus Ex: Invisible War</a>. I enjoyed the game and wanted to continue playing it. But I couldn’t play for more than 15 minutes without becoming dizzy and nauseous. Ultimately, I had to abandon the game.</p>
<p><font size="1"><strong>[Updated May 25, 2009. </strong>Added first person bobbing-while-walking factor.<strong>]</strong></font></p>
<p>In the current (Xbox 360/PS3) console generation, the percentage of games that are unplayable due to nausea, headaches or dizziness has dropped dramatically to, perhaps, 5 to 10%.<a href="http://www.daleisphere.com/wp-content/uploads/image99.png"><img style="border-right-width: 0px; margin: 0px 0px 0px 5px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="nausous gamer" border="0" alt="nausous gamer" align="right" src="http://www.daleisphere.com/wp-content/uploads/image-thumb67.png" width="204" height="153" /></a> For example, I couldn’t play the otherwise enjoyable <a href="http://en.wikipedia.org/wiki/Tomb_Raider:_Legend">Laura Croft: Tomb Raider Legend</a> for more than 15 minutes without feeling ill.</p>
<p>Below, I identify <strike>three</strike> four factors that cause me dizziness, headaches and nausea when playing video games.&#160; I also list specific games that have made me sick.</p>
<p>I’d be interested in your thoughts – especially with respect to what might be behind the X-Factor discussed below.</p>
</p>
<p> <span id="more-1504"></span>
</p>
<h3>Nausea Caused by Aggressive Camera Centering / Fighting</h3>
<p>When a game gives me only partial control of the camera, especially when I need to fight the game for camera control, this makes me nauseous every time. Ironically, when a game takes total control of the camera from me, such as in <a href="http://en.wikipedia.org/wiki/God_of_War_II">God of War 2</a>, I do not get nauseous.</p>
<p><a href="http://www.daleisphere.com/wp-content/uploads/image100.png"><img style="border-right-width: 0px; margin: 0px 5px 0px 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="resident evi 3l box art" border="0" alt="resident evi 3l box art" align="left" src="http://www.daleisphere.com/wp-content/uploads/image-thumb68.png" width="104" height="145" /></a>The poster-child for this type of camera-control-fighting-induced nausea is the entire <a href="http://en.wikipedia.org/wiki/Resident_evil">Resident Evil</a> series. Not only does the game st0p you from moving your character wherever you wish (they are all ‘on rails’ games), the game aggressively fights the player for control of the camera by constantly pulling the camera back to the center every time the player looks hither or thither. Rumor has it that the forthcoming <a href="http://en.wikipedia.org/wiki/Resident_Evil_5">Resident Evil 5</a> might finally hand camera control to the player where it belongs. Surprisingly, this is controversial.&#160; I won’t be playing RE5 unless this problem is finally fixed. [<strong>Spring 2009 Update:</strong> The reviews for RE5 were so bad, I’m not even going to bother trying it.]</p>
<p>Each of the recent <a href="http://www.daleisphere.com/uncharted-drakes-fortune-mini-review/">Uncharted: Drake’s Fortune</a>, <a href="http://www.daleisphere.com/battlefield-bad-company-diary-1/">Battlefield: Bad Company</a>, <a href="http://www.daleisphere.com/resistance-fall-of-man-mini-review/">Resistance Fall of Man</a>, <a href="http://www.daleisphere.com/grand-theft-auto-diary-1/">Grand Theft Auto IV</a> (but only when driving) and <a href="http://www.daleisphere.com/star-wars-force-unleashed/">Star Wars, Force Unleashed</a> (but only while moving) games fought me over the camera somewhat. This resulted in mild dizziness. Happily the implementation of camera centering in each of these games wasn’t aggressive enough to cause me to abandon the games over the issue.</p>
<h3>Nausea Caused by No Y-Axis Inversion Option</h3>
<p>The first console-based video game I ever played was <a href="http://en.wikipedia.org/wiki/Pilotwings_64">Pilot Wings</a>, on the N-64. As a flying game, it naturally featured inverted Y-axis controls. A dozen years and a hundred or so games later, I have inverted the Y-axis on every console game I’ve played since.</p>
<p>If I can’t invert the y-axis I can’t play. Non-inverted game play makes me instantly nauseous. My brain is wired in such a way that when I pull the right stick back, my brain expects the camera to move up. When the camera goes the opposite way it is very disorienting.</p>
<p><a href="http://www.daleisphere.com/wp-content/uploads/image101.png"><img style="border-right-width: 0px; margin: 0px 5px 0px 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="silent hill homecoming cover art" border="0" alt="silent hill homecoming cover art" align="left" src="http://www.daleisphere.com/wp-content/uploads/image-thumb69.png" width="104" height="127" /></a>There are very few games now-a-days that do not provide the inverted control option. Indeed, inverting the Y-axis is so common that the Xbox 360 can be set to automatically configure every game I play with the Y-axis inverted.</p>
<p>I was astonished to discover that <a href="http://www.daleisphere.com/silent-hill-homecoming-is-unplayble-no-y-axis-inversion/">Silent Hill: Homecoming</a> does not allow players to invert the Y-axis for normal viewing (it does have a limited Y-inversion option for shooting when the gun is wielded).&#160; As I <a href="http://www.daleisphere.com/silent-hill-homecoming-is-unplayble-no-y-axis-inversion/">wrote here</a>, the game was unplayable. I had to abandon it.</p>
<h3>Dizziness Caused by First Person Bobbing While Walking</h3>
<p>I first wrote this post in October 2008. In late May 2009 I played F.E.A.R. 2 and remembered another cause of dizziness – the screen bobbing while a character walks. In F.E.A.R. 2 and several other first-person video games, the screen bobs up and down as the character moves. The bobbing, I gather, corresponds with the cadence of the character’s walk. This doesn’t make me dizzy or nauseous as quickly as the other factors discussed in this post, but I can usually only play a game that does this for an hour or so before becoming dizzy. The game is not unplayable, but it has to be taken in light doses.</p>
<h3>Nausea Caused by the X-Factor – Possibly Frame Rate</h3>
<p><a href="http://www.daleisphere.com/wp-content/uploads/image102.png"><img style="border-right-width: 0px; margin: 0px 5px 0px 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="laura croft tomb raider legends cover art" border="0" alt="laura croft tomb raider legends cover art" align="left" src="http://www.daleisphere.com/wp-content/uploads/image-thumb70.png" width="104" height="130" /></a> Finally, there is a class of game that makes me seriously dizzy or nauseous even when I have full control over the camera and the Y-axis is properly inverted (see list below).</p>
<p>I’ve never fully understood, absent the camera/Y-axis issues, why some games make me dizzy and nauseous while others do not. I’ve always assumed it was a frame-rate issue. I’d be keen for any of you to suggest other possible causes.</p>
<p>Whatever the reason, such was recently the case with <a href="http://www.daleisphere.com/mercenaries-2-world-in-flames-abandoned-due-to-nausea/">Mercenaries 2</a>. The game gave me complete camera control and I had happily inverted the Y-axis but it still made me nauseous to play.</p>
<h3>List of Games Causing Dizziness / Nausea</h3>
<p>Below is a list of games that have made me seriously dizzy or nauseous. I also list the underlying game engine in parenthesis. Note how many games are built on versions of the <a href="http://en.wikipedia.org/wiki/Unreal_engine">Unreal</a> and&#160; <a href="http://en.wikipedia.org/wiki/Id_Tech_4">id Tech</a> engines. I intend to expand the list over time as I remember them:</p>
<p><strong>PC:</strong></p>
<ul>
<li><a href="http://en.wikipedia.org/wiki/Half-Life_2">Half Life 2</a> (<a href="http://en.wikipedia.org/wiki/Source_engine">Valve’s Source Engine</a>): Enjoyed it so much I pushed through about 80% it. But, to this day, just the sounds of that game (the gravity gun in particular) make me woozy. </li>
</ul>
<p><strong>Original Xbox:</strong></p>
<ul>
<li><a href="http://en.wikipedia.org/wiki/Brothers_in_Arms:_Earned_in_Blood">Brothers in Arms: Earned Blood</a> (<a href="http://en.wikipedia.org/wiki/Unreal_Engine_2">Unreal Engine 2</a>) </li>
<li><a href="http://en.wikipedia.org/wiki/Brute_Force_(video_game)">Brute Force</a> (?): Finished it anyways given how hyped it was – didn’t really enjoy it much </li>
<li><a href="http://en.wikipedia.org/wiki/Deus_Ex:_Invisible_War">Deus Ex: Invisible War</a> (heavily modified <a href="http://en.wikipedia.org/wiki/Unreal_Engine_2">Unreal Engine 2</a>) </li>
<li><a href="http://en.wikipedia.org/wiki/Doom_3">Doom 3</a> (<a href="http://en.wikipedia.org/wiki/Id_Tech_4">id Tech 4</a>): Finished the game anyway – holding my cookies the whole way) </li>
<li><a href="http://en.wikipedia.org/wiki/Psi-Ops:_The_Mindgate_Conspiracy">Psi-Ops</a> (<a href="http://en.wikipedia.org/wiki/Unreal_Engine_2">Unreal Engine 2</a>) </li>
<li><a href="http://en.wikipedia.org/wiki/Return_to_Castle_Wolfenstein">Return to Castle Wolvenstein</a> (<a href="http://en.wikipedia.org/wiki/Id_Tech_3">id Tech 3</a>): Finished it anyway but wasn’t that good. </li>
<li><a href="http://en.wikipedia.org/wiki/TimeSplitters:_Future_Perfect">TimeSplitters: Future Perfect</a> (??) </li>
<li><a href="http://en.wikipedia.org/wiki/Unreal_Championship">Unreal Championship</a> (<a href="http://en.wikipedia.org/wiki/Unreal_Engine_2">Unreal Engine 2</a>): Couldn’t play for more than 5 minutes at a time. </li>
</ul>
<p><strong>Xbox 360:</strong></p>
<ul>
<li>F.E.A.R. 2 &#8211; (<a href="http://en.wikipedia.org/wiki/Source_engine">Valve’s Source Engine</a>): First person bobbing while walking issue</li>
<li><a href="http://en.wikipedia.org/wiki/Half-Life_2:_Episode_One">Half-Life 2 – Episodes 1 and 2</a> (<a href="http://en.wikipedia.org/wiki/Source_engine">Valve’s Source Engine</a>) </li>
<li><a href="http://en.wikipedia.org/wiki/Peter_Jackson%27s_King_Kong:_The_Official_Game_of_the_Movie">King Kong</a> (Ubisoft’s <a href="http://en.wikipedia.org/wiki/Jade_engine">Jade engine</a>): Bad game – pushed through just for the easy achievements </li>
<li><a href="http://en.wikipedia.org/wiki/Tomb_Raider:_Legend">Laura Croft: Tomb Raider Legend</a> (Crystal Dynamics Proprietary):&#160; I enjoyed it so much I pushed through about 40% of it before I had to stop because I couldn’t take it any more. </li>
<li><a href="http://www.daleisphere.com/mercenaries-2-world-in-flames-abandoned-due-to-nausea/">Mercenaries 2</a> (EA proprietary) </li>
<li><a href="http://en.wikipedia.org/wiki/Perfect_Dark_Zero">Perfect Dark Zero</a> (Havok’s <a href="http://www.gamasutra.com/php-bin/news_index.php?story=5909">HyrdaCore</a>): Thank goodness the game was&#160; horrible – I didn’t miss much </li>
<li><a href="http://en.wikipedia.org/wiki/Quake_4">Quake 4</a> (<a href="http://en.wikipedia.org/wiki/Id_Tech_4">id Tech 4</a>): Abysmal game. </li>
<li><a href="http://en.wikipedia.org/wiki/Prey_(video_game)">Prey</a> (modified <a href="http://en.wikipedia.org/wiki/Id_Tech_4">id Tech 4</a>): Also pushed through about 75% despite extreme dizziness. </li>
</ul>
<p><strong>PS3: </strong></p>
<p>(Note, the numbers are fewer here because,&#160; if given a choice, I play the 360 version of a game. Each platform is an equal opportunity nausea causer.)</p>
<ul>
<li><a href="http://en.wikipedia.org/wiki/The_Darkness_(video_game)">The Darkness</a>&#160; (<a href="http://www.starbreeze.com/technology/engine.aspx">Starbreeze Engine</a>) </li>
<li><a href="http://www.daleisphere.com/resistance-fall-of-man-mini-review/">Resistance Fall of Man</a> (Insomniac Engine): Caused only mild nausea. I was not nauseous when I played its sequel. I note that it’s sequel, Resistance 2, did <u>not</u> make me dizzy or nauseous.</li>
<li><a href="http://www.daleisphere.com/uncharted-drakes-fortune-mini-review/">Uncharted: Drake’s Fortune</a> (<a href="http://en.wikipedia.org/wiki/Naughty_Dog">Naughty Dog</a> Proprietary) – Best PS3 game yet! </li>
</ul>
<h3>Conclusion</h3>
<p>Thankfully, better graphics, higher frame rates and the abandonment of nausea-inducing camera controller techniques is making gamer illness increasingly a thing of the past. Unfortunately, as the recent games <a href="http://www.daleisphere.com/silent-hill-homecoming-is-unplayble-no-y-axis-inversion/">Silent Hill: Homecoming</a> and <a href="http://www.daleisphere.com/mercenaries-2-world-in-flames-abandoned-due-to-nausea/">Mercenaries 2: World in Flames</a> have shown, we still have a way to go.</p>
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		<title>Uncharted: Drake&#8217;s Fortune &#8211; Mini Review</title>
		<link>http://www.daleisphere.com/uncharted-drakes-fortune-mini-review/</link>
		<comments>http://www.daleisphere.com/uncharted-drakes-fortune-mini-review/#comments</comments>
		<pubDate>Sun, 09 Dec 2007 00:40:00 +0000</pubDate>
		<dc:creator>Dale Dietrich</dc:creator>
				<category><![CDATA[reviews]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[camera]]></category>
		<category><![CDATA[naughty dog]]></category>
		<category><![CDATA[nausea]]></category>
		<category><![CDATA[ps3 exclusive]]></category>
		<category><![CDATA[uncharted]]></category>

		<guid isPermaLink="false">http://www.daleisphere.com/uncharted-drakes-fortune-mini-review/</guid>
		<description><![CDATA[ &#160; (5/5) – action &#8211; adventure
Reviews: Metacritic 88%&#124; Game Rankings 89.69%     Reference:&#160;     Developer: Naughty Dog Engine: Naughty Dog proprietary

[Note: This mini-review predates the founding of the Daleisphere. It was culled from an email I wrote to friends about the game in early December 2007.]
Just finished the [...]]]></description>
			<content:encoded><![CDATA[<p><img style="border-right-width: 0px; margin: 0px 5px 0px 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="uncharted - drake&#39;s fortune - box art" border="0" alt="uncharted - drake&#39;s fortune - box art" align="left" src="http://www.daleisphere.com/wp-content/uploads/image189.png" width="154" height="176" /> <img style="border-right-width: 0px; margin: 0px; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="5 rating" border="0" alt="5 rating" align="left" src="http://www.daleisphere.com/wp-content/uploads/5-rating.png" width="117" height="19" />&#160; <strong><font size="1">(5/5) – action &#8211; adventure</font></strong></p>
<p><strong>Reviews:</strong> <a href="http://www.metacritic.com/games/platforms/ps3/uncharteddrakesfortune?q=uncharted">Metacritic</a> <strong>88%</strong>| <a href="http://www.gamerankings.com/ps3/932984-uncharted-drakes-fortune/index.html">Game Rankings</a> <strong>89.69% </strong>    <br /><strong>Reference:</strong>&#160;<a href="http://en.wikipedia.org/wiki/Uncharted"><img border="0" alt="wikipedia12" src="http://www.daleisphere.com/wp-content/uploads/wikipedia121.png" width="66" /></a>     <br /><strong>Developer:</strong> <a href="http://en.wikipedia.org/wiki/Naughty_Dog">Naughty Dog</a> <strong>Engine:</strong> Naughty Dog proprietary</p>
</p>
<p>[<strong>Note:</strong> This mini-review predates the founding of <a href="http://www.daleisphere.com">the Daleisphere</a>. It was culled from an email I wrote to friends about the game in early December 2007.]</p>
<p>Just finished the PS3 exclusive ‘<a href="http://en.wikipedia.org/wiki/Uncharted">Uncharted: Drake’s Fortune</a>’.&#160; Prior to this game, the most fun I had on the PS3 was playing the PS2 titles God of War 1 and 2.&#160; Finally, a PS3 exclusive that is top notch. </p>
<p><a href="http://www.daleisphere.com/wp-content/uploads/image186.png"><img style="border-right-width: 0px; margin: 0px 0px 0px 5px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="image" border="0" alt="image" align="right" src="http://www.daleisphere.com/wp-content/uploads/image-thumb143.png" width="244" height="156" /></a> This is an THE BEST action adventure game I have ever played. Very much in the tradition of Laura Croft, Indiana Jones, Prince of Persia and many others, but with much, much more. I’ve never quite played anything like it.</p>
<p>Naughty Dog really took advantage of the PS3. It has more “realism, and is more cinematic than any video game I’ve played. The story is terrific – the most “adult” (in the sense of mature, developed characters – not simplistic and juvenile) video game story I’ve experienced. They hired real actors to play the characters and the actors participated in both the motion capture and voice work – simultaneously. A rarity in video games. The result was wonderful. </p>
<p> <span id="more-2993"></span>
</p>
<p>You have to see it to fully grasp what I mean. The story is terrific. The acting is terrific. In many places I felt like I was both watching and participating in a really good Hollywood movie.&#160; </p>
<p><a href="http://www.daleisphere.com/wp-content/uploads/image187.png"><img style="border-right-width: 0px; margin: 0px 5px 0px 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="image" border="0" alt="image" align="left" src="http://www.daleisphere.com/wp-content/uploads/image-thumb144.png" width="154" height="116" /></a> It doesn’t hurt that the heroine (Elena Fisher – shown on the left) and the real-world actress that played her (<a href="http://en.wikipedia.org/wiki/Emily_Rose_(actress)">Emily Rose</a>) are very-much Dale-type (button nosed, cheery, warm, mature, adventurous, stubborn, spunky, compelling and sexy &#8211; all at once) women.&#160; </p>
<p>I don’t recall ever feeling that a male and female character in a video game had actual “chemistry” the way they talk about chemistry between romantic leads in a movie. The leads in Uncharted have it.&#160; </p>
<h3>Some Problems</h3>
<p>To be fair, there were several things that I didn’t like:</p>
<p><strong>Quick Time Events</strong>: A few game conventions that I have always disliked that are still there – the overly-used PS2/PS3 “<a href="http://en.wikipedia.org/wiki/Quick_time_event">quick time events</a>” (ie: quick press green-triangle followed by blue square or die) mechanic figure prominently in a few key places that are infuriating (one in particular had me wanting to throw my controller). </p>
<p><strong>Vine Swinging:</strong> The game’s vine swinging mechanic is flawed in at least one key place. </p>
<p><strong>Camera Issues: </strong>The game, frustratingly, keeps pulling the camera out of your control – you look to the left and the game starts gradually pulling the camera back to the center even as you still want to keep looking left. To my mind a game should either control the camera 100% as in God of War or give the player 100% control.&#160; In this game the player gets about 85% camera control but that 15% where the game keeps subtly wrestling the camera away from you is a recipe for nausea and headaches every time. AAHHHH!!!!&#160; Why do game developers do this!!??&#160; So, ya, I got a mildly queasy and headachy over the week of evenings I spent playing the game – which is nothing new – but certainly not as sick as I have gotten in other games like Orange Box/Half Life 2 and way too many other games to count.&#160; </p>
<h3>Conclusions</h3>
<p>Despite the cons, I’d still give this game a 9.8 out of 10. Certainly one of the best of the year (right up there with Halo 3 &amp; Bioshock) and it is the FIRST PS3 game that I can recommend – period!&#160;&#160; I am looking for Metal Gear Solid, Haze &amp; Killzone in 2008 to hopefully bring some respectability back to this lagging console.</p>
<p>If you like the action / adventure genre, and have a PS3 at your disposal, this game gets my highest recommendation.</p>
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